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Studio · Minecraft

Minecraft plugins with Claude in Osiris Studio

Create a plugin project, let Claude write the code, build it and drag the finished jar into your server's plugins folder — all in one app. Osiris Studio sets up Paper, Spigot, Bukkit, Folia, Purpur, Velocity and BungeeCord projects with Maven or Gradle and picks the Java version that fits your Minecraft version. You see and edit every Java file Claude writes. Studio is in beta.

Studio in IntelliJ style with a Bukkit plugin: plugin.yml in the project tree, ShopMenu.java open, Gradle tasks on the right, the JAR field at the bottom left Studio in IntelliJ style with a Bukkit plugin: plugin.yml in the project tree, ShopMenu.java open, Gradle tasks on the right, the JAR field at the bottom left

What you need

New Project → Minecraft

New project in Studio is built like the window of the same name in IntelliJ. Under Generators you pick Minecraft, then the platform:

Next to each version the list shows the Java it needs, and the JDK field preselects a matching one. The plugin is written in Java and built with Maven or Gradle (with a build.gradle.kts). The wrapper comes with it — mvnw or gradlew — so the project builds even without Maven or Gradle installed, and so do the settings IntelliJ needs to recognise it as a Maven or Gradle project when you open it.

Or fill in a form: the Minecraft ability

The same scaffold also comes from a form. In Osiris this ability is called Minecraft Development — not to be confused with the IntelliJ plugin of the same name by another developer, which has nothing to do with Osiris. You fill in:

The last field asks what the plugin should be able to do. That description then goes to Claude as a task — the more precise, the better.

Claude writes along

On the right of Studio sits an AI chat that knows which project is open. Ask Claude for a new command in your Paper or Spigot plugin, an event listener or a config file, and Claude writes the changes into the project. The project tree and the open files follow every change live — new classes show up as soon as they are written.

What should hold for every plugin — the Java version, how packages are named, where messages live — you write down once in the Ultrabrain. Claude reads it in every chat, so you do not have to repeat it. How this works is described under Claude Code with memory.

Build without extra tools

Building in Studio means building up to the jar — package with Maven, build with Gradle. Osiris starts Maven and Gradle itself: first the wrapper in the project, then whatever is on your PATH, and for Maven finally the copy that ships with IntelliJ. If JAVA_HOME is not set, Osiris uses a JDK it has found. The output appears at the bottom of Studio.

With IntelliJ and the Osiris plugin for IntelliJ, goals and run configurations run in IntelliJ instead — debugging included. Without the plugin, debugging in Studio means the same run with detailed output (-X -e for Maven, --info --stacktrace for Gradle), not a debugger. And if your hands are busy, Jarvis, the voice assistant, starts the build for you.

The JAR field

Bottom left in Studio sits the JAR field. It shows the newest jar from target/ (Maven) or build/libs (Gradle); source and javadoc jars and the original- copy left by the Shade plugin do not count. From there you take it with you:

Try it on your test server

Put the jar into the plugins/ folder of your own test server and restart the server. The server has to run on a Java version that fits its Minecraft version — from 1.20.5 on, that is Java 21. This step is the usual way to install a plugin, not a feature of Osiris.

Minecraft is a trademark of Mojang Studios. Paper, Spigot, Bukkit, Folia, Purpur, Velocity and BungeeCord belong to their respective projects; IntelliJ IDEA is a trademark of JetBrains s.r.o., Visual Studio Code a trademark of Microsoft Corporation. Osiris is an independent product and is not affiliated with Mojang Studios, Microsoft, JetBrains or the projects named above.